- Fixed a bug which caused 320x240x65536 to display incorrectly on video cards with an 16-bit ARGB setting
- Fixed a minor screen add/sub bug
- Fixed a minor sprite priority bug
- Fixed a BG3 priority bug in BG Mode 0
- Fixed a color window addition bug
- Fixed a minor VIRQ enable bug
- Swapped The Cursor Button and Autofire Switch in Super Scope
- Fixed a joystick read timing bug
- Sound volume register returned an invalid value. Now fixed.
- Added some dword alignment to some variables.
- Thanks to Marius Fodor for this info!
- Implemented 64k sram files
-Implemented Sprite VRAM address changing in the middle of the screen. Should fix some games such as Lufia 2
- Added some hacks to get some games working better
- DSP : Fixed a divide by 0 bug when key on is set without any sound variables initialized
- Increased default cycles executed in FastROM.
- Added ZSNES.FAQ . Read this if you have troubles!
- Added a key to disable/enable HDMA and Windowing. Press 9 to activate this.
- Implemented EAGLE algorithm in 640x480x256 video mode. Use -y to enable. Thanks to A CoolMan for the algorithm!
- Later on, we'll implement his code which has MMX acceleration!
- Implemented FPU copy. Use -o to enable. Used only when copying buffer to video in 320x240 vesa2 modes.
- Re-wrote Windowing routines for speed and expandability
- Added Dual Windowing on BGs in all logic modes
- Added Dual Windowing on Sprites
- Added some minor stuff to the header displayer
- Added partial offset per tile mode. (Mode 2/Vertical/8x8) Thanks to the feenix65 for some help on this! Implementation still a bit buggy.
- Sorry, but memory requirements had to increase by a bit.
- Fixed a tile graphics wrapping bug
- Clean up and optimised 16-bit graphics code
- Fixed up a display bug when switching from 224 to 239 y resolution
- Optimised some video processing code. Thanks to Crash_Man for the help!
- Fixed up a potential sound crashing bug when sound is played out of bounds
- Changed some mosaic offsets
- Minor optimisations to the 65816
- Improved color intensity in the back area
- Fixed a sram directory bug where the save state didn't save in the save directory when the game is specified from the command line
- Fixed a keyboard bug when left-shift is selected as a key. Thanks to Pharos for help on this!
- Sorry, but SuperFX emulation is disabled for this public version.
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