Version 1.00 of YOSHi's Nes-Tech Document
YOSHi released the latest version of his wonderful nes-tech doc. Still the great doc it used to be, and now with even more.
4/27/98
Full English translation of Mother
Yes, this is one of the few times when I can say FULL English translation. This game was actually translated officially pending a release in the USA. However, the release never came. Now, with the help of many people, one of the few prototype carts has been recovered, and dumped. You can find the rom at Neo Demiforce.
4/23/98
Version 0.6.0 of SNEmul released
With the latest version of SNEmul, sound has greatly improved, and there have been some other small changes. One of the biggest changes is stereo sound.
New Release of Super Dante patch and RPG Maker 2
KanjiHack has released new versions of their translation patches for the RPG making games. You can find the patches on the translations page.
4/19/98
Snes9x Problems
It seems the Snes9x team has come upon some problems. Here is the official report:
"I'm glad I didn't promise anything because it seems everything is against us, the DOS port has some unforeseen problems, the windows version is running but the compiler seems to screw up something which crashes the emulator when you load a few specific roms and after that it takes windows down with it. This means that both are delayed for an undetermined time =( This may be solved before I go on vacation, but it doesn't look like it =("
4/15/98
Version 0.393 of Zsnes Released
Yet another new version of Zsnes was released today!. This includes fixes for some more bugs and some other stuff. Here is what is new:
- Whoops! Forgot to remove the debug variables in v0.391
- Fixed another sprite clipping bug
- Fixed clipping in Mode7 16-bit mode
- Removed FPU Copy since it didn't seem to speed up emulation
- Added .USA and .JAP rom extension into the GUI
- Added Save SPC Data which saves the contents of the SPC700/DSP of the beginning of the next song (Future Reserved)
- Add Sound Buffer Dump which dumps the decompressed sound buffer as raw pcm. This can become quite inaccurate due to the way how zsnes stores its decompressed sounds.
- Added MenuItem Sound Buffer Dump into the F1 Menu
- Added MenuItem Save SPC Data into the F1 Menu
- Added a key to disable offset mode. Press 0 key to activate/deactivate
- Added small screen support in 640x480VESA2 modes. This mode should be much faster for those who use 640x480. Use the -c commandline to enable this when in 640x480.
- Added an option for centered small screen. Use the -cc commandline.
- Fixed up 320x240x65536 support for ARGB cards again. It now should be working. (No, seriously!)
- Removed some static from the sound.
- Fixed a bug in DMA from v0.390
- Fixed some sprite windowing clipping bugs.
4/14/98
Version 0.391 of Zsnes Released
Version 0.391 of Zsnes was released today. This version fixes many of the bugs that popped up on version 0.390. Here is what's new:
- Fixed a bug in DMA from v0.390
- Fixed some sprite windowing clipping bugs
- Fixed an OAM overflow bug. Thanks to WallFly for some help on this!
- Fixed a save state bug where running a game off the commandline and having a save directory specified prevented more than 1 save state
- Fixed a transparency bug from v0.390
4/11/98
Version 0.16a of SNEeSe Released
Version 0.16 was released of SNEeSe was released, soon followed by version 0.16a. You can get it on the emulators page. Here's what's new in version 0.16a:
- Fixed priority bug in mode 7, now FF2 & 7th Saga show the main character(s) on the map screen.
- Fixed priority bugs in mode 0, now FF2 status screens are correctly interleaved.
- Fixed volume on mono somewhat, its roughly the same as stereo mode now.
- Implemented field bit in STAT78 register.
- Binary compiled for release build (no more debug code) which should make it quicker.
- Super Mario All Stars is fully playable (but you must use joypad 2, for convenience I have configured both controllers to use the same keys)
Zsnes Version .390 Released
A new version of Zsnes was released to day, you can find it on the emulators page. There is too much new stuff to list here, to see what is new, click here.
4/10/98
Cataclysm X Departs
Cataclysm X announced that he will leave the "rom hacking scene" for an undefined period of time. I would like to wish him good luck. This is the message he posted on Demi's board.
As i'm sure very little of you will care, but i am leaving the rom hacking scene for a unknown amount of time.. could be a month, a week a year i don't know but the point is im sick of this mockery of a emulation scene."
4/9/98
Secret of Mana 2 Translation Ended!
According to RPGe, the Secret of Mana 2 Translation has been dropped because of the extremely complicated text compression in the rom. You can still get the latest patch on the Translations Page, but it will no longer be updated by RPGe.
4/8/98
Yet another version of SNEmul
Now version 0.5.6 of SNEmul has been released. You can find it on the emulators page.
4/5/98
New version of SNEmul
Version 0.5.3 of SNEmul was released. You can find it on the emulators page.
4/3/98
SNES9x ports announced
News on the Snes9x update. Ports announced:
"Currently there are ports going to be attempted for the following operating systems: Windows, DOS, Linux(i386), Linux(PowerPC), SunOS(i386), SunOS(Sparc), MacOS(PowerPC), OSF1 3.2&4.0, IRIX64 6.4, HPUX 9&10, AIX 3.2&4.2, BeOS, Nintendo 64, RedHat(i386), SGI, Amiga, Risc OS (StrongARM) and Playstation. Read carefully, attempted means that somebody is going to try it which does not mean that he's going to succeed. As of yet, there is no release date, but a DOS & MacOS (and maybe a Windows) port will probably be released within a week."
4/1/98
Final Fantasy 2j Translation Update
On April 1st, Neo Demiforce updated their Final Fantasy 2j to version 1.02, you can find it on the translations page. This is what's changed:
"What's New in 1.02:
- Touched up a bunch of sentences
- Changed X-Zone to Warp
- Fixed the Barrier bug
- Intro fader & keypress improvement (& it should look kewl in iNES now)
- Changed Gotus II to Asteroth"