- Fixed a dual windowing bug in mode 7 in 65536 color mode
- Re-added FPU Copy due to a demand
- Implemented MMX Copy. Use -om to enable. Thanks to Angels Holocaust for this info!
- Fixed a bug when writing to .bmp files
- Added (buggy) SuperFX support (9.5MB memory required) Special thanks to the snes9x team for all the info and help!
- Fixed up sprite windowing. Should hopefully be correct now
- Added a commandline to show all file extensions through the GUI Use -sa to enable
- Added Noise to the Sound DSP
- Added a Fast Forward key. Use the Tilde Key (~) located at the top-left of your keyboard.
- Added Sprite Priority Correction
- Fixed a tile caching bug that caused some tile corruption
- Fixed a 65816 bug in XCE on the x flag. Thanks to ]SiMKiN[ for this!
- Implemented Interleaved format and a simple auto detection. In case autodetect fails, use -i. Thanks to feenix65 for this info!
- Improved header detection. Should now work better with demos and games with weird filesizes
- Added a new graphics engine in 256 color mode. It should be much faster in areas that don't use mode 7, but lacks a lot of features such as windowing, mosaic, and sprite priorities so it is disabled by default. It can be enabled by pressing 8 during gameplay. (~40-100% faster)
- Optimised Mode 7 in 256 color mode
- Implemented dual windowing to color window clipping
- Fixed several color window clipping bugs
- Added full resolution screenshot capture in 640x480x65536 mode To activate while in that mode, hold backspace and press F1
- Fixed several transparency bugs
- Added NewGfx to zsnes.cfg which determines if the new graphics engine is enabled at start
- Added CopyMethod to zsnes.cfg which can default the copy method as either fpu copy or mmx copy
- Allowed systems with 5.5MB of RAM free to load 2mbit roms
- Fixed sidewinder support when sound is set at a high sampling rate. Thanks to Marius Fodor for the help!
5/17/98
SNEmul Version 0.7 Released
Version 0.7 of SNEmul released today. Here's what is new:
- added NTSC/PAL detection
- speeded up a bit tiles decoding functions
- implemented 16 bits resolution VESA 2.0 is not required with all modes but it is stronly recommended. Scanlines are also recommended for high resolutions(speed reason)
- added support of palette alteration between scanlines
- implemented FIXED color add/sub (light/shade effects)
- implemented SUBSCREEN add/sub (transparency effects)
- speeded up a bit graphic engine
- fixed a bug in SPC700
- added another sound engine(worse than SEAL one, but may work with cards which are uncompatible with SEAL)
- improved resolution and debug dialog
- fixed some bugs in the GUI and SNEmul
- added a 'Fast Sound' option.It decreases the sound update rate and set the sound frequency to 22050 Hz.
5/11/98
Updates will stop temporarily
Well, I'm still having terrible troubles with storage, and unless I come up with something soon I will not be able to update the site. Apparently, I am unable to upload any new files, so until things get fixed up, the page will not be updated. With any luck, I will be able to fix this up and set things straight sometime soon. Until then, I bid you farewell.
5/1/98
Version 0.61b of SNEmul
Version 0.61b of SNEmul just released. Obviously, this is a small update. Here's what is new:
- fixed some bugs in SOUND RIPPER : but don't expect it to work with all MOD players. Especially notes are rounded with some MOD players and make the song play wrong, there's nothing to do about that..
- implemented a primary debugguer