May 1998 Archive
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5/19/98

Version 0.400 of Zsnes Released. SFX Support!
The first emulator to be released with support for the Super FX chip! Version 0.400 of Zsnes supports most SFX games, although there are several flaws. Star Fox does not work well at all. Anyway, here is what's new:

- Fixed a dual windowing bug in mode 7 in 65536 color mode
- Re-added FPU Copy due to a demand
- Implemented MMX Copy. Use -om to enable. Thanks to Angels Holocaust for this info!
- Fixed a bug when writing to .bmp files
- Added (buggy) SuperFX support (9.5MB memory required) Special thanks to the snes9x team for all the info and help!
- Fixed up sprite windowing. Should hopefully be correct now
- Added a commandline to show all file extensions through the GUI Use -sa to enable
- Added Noise to the Sound DSP
- Added a Fast Forward key. Use the Tilde Key (~) located at the top-left of your keyboard.
- Added Sprite Priority Correction
- Fixed a tile caching bug that caused some tile corruption
- Fixed a 65816 bug in XCE on the x flag. Thanks to ]SiMKiN[ for this!
- Implemented Interleaved format and a simple auto detection. In case autodetect fails, use -i. Thanks to feenix65 for this info!
- Improved header detection. Should now work better with demos and games with weird filesizes
- Added a new graphics engine in 256 color mode. It should be much faster in areas that don't use mode 7, but lacks a lot of features such as windowing, mosaic, and sprite priorities so it is disabled by default. It can be enabled by pressing 8 during gameplay. (~40-100% faster)
- Optimised Mode 7 in 256 color mode
- Implemented dual windowing to color window clipping
- Fixed several color window clipping bugs
- Added full resolution screenshot capture in 640x480x65536 mode To activate while in that mode, hold backspace and press F1
- Fixed several transparency bugs
- Added NewGfx to zsnes.cfg which determines if the new graphics engine is enabled at start
- Added CopyMethod to zsnes.cfg which can default the copy method as either fpu copy or mmx copy
- Allowed systems with 5.5MB of RAM free to load 2mbit roms
- Fixed sidewinder support when sound is set at a high sampling rate. Thanks to Marius Fodor for the help!

5/17/98

SNEmul Version 0.7 Released
Version 0.7 of SNEmul released today. Here's what is new:

- added NTSC/PAL detection
- speeded up a bit tiles decoding functions
- implemented 16 bits resolution VESA 2.0 is not required with all modes but it is stronly recommended. Scanlines are also recommended for high resolutions(speed reason)
- added support of palette alteration between scanlines
- implemented FIXED color add/sub (light/shade effects)
- implemented SUBSCREEN add/sub (transparency effects)
- speeded up a bit graphic engine
- fixed a bug in SPC700
- added another sound engine(worse than SEAL one, but may work with cards which are uncompatible with SEAL)
- improved resolution and debug dialog
- fixed some bugs in the GUI and SNEmul
- added a 'Fast Sound' option.It decreases the sound update rate and set the sound frequency to 22050 Hz.

5/11/98

Updates will stop temporarily
Well, I'm still having terrible troubles with storage, and unless I come up with something soon I will not be able to update the site. Apparently, I am unable to upload any new files, so until things get fixed up, the page will not be updated. With any luck, I will be able to fix this up and set things straight sometime soon. Until then, I bid you farewell.

5/1/98

Version 0.61b of SNEmul
Version 0.61b of SNEmul just released. Obviously, this is a small update. Here's what is new:

- fixed some bugs in SOUND RIPPER : but don't expect it to work with all MOD players. Especially notes are rounded with some MOD players and make the song play wrong, there's nothing to do about that..
- implemented a primary debugguer