Graphics Extractor, v.1.1 by Griffin Knodle, a.k.a. Jair, 10/15/98 E-mail:gknodle@trinity.edu http://fly.to/vale WHAT IT IS ------------------ Graphics Extractor takes graphics tiles from an NES ROM and puts them into a Windows bitmap. You can edit the BMP with an ordinary painting program, and then use Graphics Inserter to put your modified tiles back into the ROM. WHAT YOU'LL NEED ------------------ An NES ROM WHAT TO DO ------------------ To use Graphics Extractor, just enter the file to read from and the file you want to dump to (such as OUTPUT.BMP). Then enter the starting address and the number of tiles you want to dump. Each NES tile takes up 16 bytes in the ROM. If you're not sure where the tiles are in the ROM, you can dump the entire ROM into tile format. Enter 0 for the starting address. Take the file size (in bytes) and divide by 16; that's how many tiles you can extract. Just scroll through the BMP output until you find the graphics. (Program code will look like static.) When you're entering values, type an "h" at the end to indicate hexadecimal input. TERMS OF USE ------------------ This program is distributed with its source code. You may use, distribute, and modify it freely. Only two restrictions: These terms of use must stay the same, and you must always include the source code with the program. Oh, and I'd appreciate it if you credit me as the original author. DISCLAIMER ------------------ All games and systems mentioned are copyright their respective companies. I am not responsible for any damage you may cause to your computer or software by using this program. Owning a ROM is illegal unless you already own the cartridge. If there are runners on first and second and fewer than two outs, a fly ball hit to an infielder shall be ruled "caught" even if the infielder drops it. I think that about covers everything.