Kid Icarus level editor v1.0 by SnowBro With this program you are able to alter the appearance of the timeless NES classic, "Kid Icarus". I've spent a lot of time hacking/decoding the different formats used by the game, and this editor is the result of my research. Keys -=-= F1 - change level F5 - save changes Arrow keys - move object A - select previous object S - select next object (LShift +) TAB - change graphical structure 2 - change upper 2 bits of object's color LShift + left - go to previous room in level LShift + right - go to next room in level INS - insert a new object DEL - delete current object Play around with it a bit and the various features will become clear. Shortcomings =-=-=-=-=-=- Note that you cannot insert an unlimited amount of objects. The number of objects in a room cannot exceed the original amount of objects in that particular room; there simply isn't any space for it in the ROM. Also note that some of the map positions share the same room data... "Kid Icarus" uses a lot of the rooms multiple times (especially in Level 4-1), so be careful. What this means is that if you edit a room that is used more than once, ALL occurances of this room will be changed, since they all use the same room data. Level 1-4, 2-4 and 3-4 aren't editable yet. And I don't know if they ever will, still haven't figured out exactly how the format of the map data is. But there's little point in editing them anyway, because the SAME room data is used in all three levels. Things to do =-=-=-=-=-=- Figure out where the enemy information is stored. The goal is to be able to see the enemies in the editor, and change their position/type/health/damagelevel. Contact =-=-=-= For comments, questions and bug reports, send an email to the following address: kentmhan@online.no For my other emulation related products, visit the following webpage: http://home.sol.no/~kenhanse/nes