+=============================================================+ | __ _ | | \____ \____ ___ _ _ \\ ____// \_/ | | || \\ || \\ /__ \ \\ \\ \ | ___ _| _ _|| | | || // || // // // \\ \\ || // || //|_____ //|| / | | ||_// _||_// // || || || / // \_|____/ // || \ | | || \\ || \\ ___ // // | // |\_ / | | || \\ || \\_/ | \\_// \\_// / \ / | | || // || \___/ \_/ \_/ \_ | |//\ \\_/ \ _______________________| | |KanjiHack Translations | | | / N a G A Team | +=============================================================+ *-----------------------------------* NaGA SPRITE EDITOR V1.8 *-----------------------------------* ***************************************************************************** ** INFO ********************************************************************* ** ** ** NAGA V1.7b ** ** ** ** What can it do? ** ** >1st, 2nd and 4th Bitplane Snes and Nes rom editing ** ** >standard 8x8 and 16x16 editing/viewing ** ** >8,16x1..16 editing ** ** >16x?? variable width compression editing ** ** >Multiple Pallettes ** ** >Fine tile allignment ** ** >Rom Position/Goto ** ** >Copy/Paste ** ** >Rotate 90o/Flip X/Y ** ** >Very Fast!!! ** ** ** ** MAIN KEYS: ** ** 1 - 1st Bitplane ** ** 2 - 2nd Bitplane ** ** 3 - 4th Bitplane ** ** 4 - tile edit ** ** 5 - 16x16 edit ** ** 6 - NES tiles edit ** ** F8 - 8,16x1..16 ** ** ** ** To close 8,16x1..16 press RMB(or ESC) ** ** ** ** GUI MENUS: ** ** QUIT - Hmm what do you think? ** ** 1 2 4 - Bit Plane select ** ** NES! - Nes Editing mode (Cannot be reversed, Must restart NaGA) ** ** ** ** RMB MENU ** ** GOTOPOS - goto to position in rom ** ** VIEWPAL - Show pallete in use, press 1-9 to change palette (Still ** ** Under development), Esc to exit ** ** 16x?? - 16x?? editor (Used in dante and rpg maker 2 roms (see below) ** ** 8,16x?? - 8,16x1..16 wich makes it possible to edit almost ** ** any 1 bpp font. ** ** ** ** To close the RMB menu press RMB again(or ESC). ** ** ** ** To return from NES tile mode, simply ** ** choose 1,2,4 bitplane mode. The NES mode is actually just ** ** treated as 2bpp, only the reading/writing is a bit different. ** ** ** ** F1 - Help (Has more commands in detail) ** ** ** ***************************************************************************** ** HOW TO USE *************************************************************** ** Naga (Rom Name).ext ****************************************************** ***************************************************************************** ** VERSION: 1.8 ** Revision 1 ***************************** DATE: 25/4/98 *** ***************************************************************************** ** TYPE: Public*[X]********************************************************** ******** Beta **[ ]********************************AUTHOR: NT**************** ***************************************************************************** ***************************************************************************** ** NOTES/BUGS *************************************************************** ** ** ** ** ** ** ** >>25.4.98 V1.8 ** ** >Loading GUI implemeted ** ** >Now will "Save As" ** ** ** ** >>23.3.98 V1.7b ** ** >NES mode saves now... ** ** >More documentation ** ** ** ** >>15.3.98 V1.7 ** ** >Naga now has NES tiles support as well ** ** >8,16x1..16 wich makes it possible to edit almost ** ** any 1 bpp font. (THIS IS NOT AVAILABLE IN ANY OTHER EDITOR!) ** ** >Pallette menu up and fully working ** ** >Small GUI Implimented ** ** ** ** >>26.1.98 V1.6 ** ** >Replaced some slow C coding with inline AT&T style assembly ** ** >16x?? compression editing for Dante and RPG Maker 2, maybe others.. ** ** >More work on the pallette menu ** ** ** ** ** ** ** ** Find your font area and press the RMB. Select the bottom item on the ** ** menu (8,16X??) and you get a new menu.. now hold CTRL down and use ** ** the arrow keys to the size of the font you need... ** ** ** ** The +/- keys move the position offset to align your stiles correctly ** ** ** ** I quickly tested it on Dragon Quest 1&2, FF5 and it works fine ** ** I Also treid it on Seiken 3 for a laugh and it actually got a result.. ** ** Bit messed up though... This is a must for Enix Translaters ** ** ** ** ** ** ** ** Look in a game for the screwy text (usually after the 8x8), ** ** then make sure this screwy text starts alomost exactly ** ** were the display starts(top left corner of screen). ** ** ** ** Then press the right mouse button and select ??x16 ** ** When in the ??x16 menu press next and wait for clean ** ** characters appear. ** ** But be warned because of compatibility, it also ** ** shows invalid characters for example ** ** between the one and the two(in dante) ** ** more strange characters can be seen. ** ** But I think this wont present a problem for you ** ** ** ** ** ** To create the 8,16x1..16, I first looked at ** ** the 16x12 font specs magitekkn sent me. ** ** When it was finished, I replaced all the ** ** numbers with wich the 16x12 calculations ** ** were made with variables that equal 16 and 12. ** ** Then I made some minor ajustments, and changed ** ** the numbers to 8x8 and it worked. ** ** The Nes tiles were very easy to include, ** ** Everything that applies to 2bpp applies ** ** to NES tiles, except for the way they are ** ** stored: ** ** ** ** type | Row Number(byte) ** ** SNES : 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 ** ** NES : 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 ** ** ** ***************************************************************************** ** THE NaGA TEAM ************************************************************ ** ** ** L.Bontes ** ** Creator of Naga / Naga Team ** ** l.bontes@wxs.nl ** ** ------------------------------------- ** ** Ch33sE ** ** Main ROM Editor / KJH Main Group Co-ordinator / Project Founder ** ** Naga Team Tester / Web Master / Packager ** ** Dante@Barraton.Demon.Co.Uk ** ** (Please mail Louis for NaGA ideas) ** ***************************************************************************** ***************************************************************************** ** GREETINGS & THANKS ******************************************************* ** ** ** Magitekkn for all the info and suggestions ** ** ------------------- ** ** Thanks to the SNES9X/ZSNES/NLKSNES Teams for bringing us SNES emulation ** ** (And all other emus too!) ** ** ------------------- ** ** Greetings and admirations to all other game translation teams ** ** ------------------- ** ** Everyone else who have contributed something to our Project!! ** ** ------------------- ** ** Shout-outs go to : ** ** [j3d!] ** ** Dark Force ** ** TNomad ** ** Moose ** * + Everyone else I Know :) ** ***************************************************************************** ** Legal Section ************************************************************ ** ** ** NaGA SSE Copyright 1997 Louis Bontes. ** ** The company is not responsible for any loss or damage resulting from ** ** the use or misuse of this program. ** ** When you use this program you do so at your own risk, the company will ** ** not accept any liability if this program frys your computer and burns ** ** your house down. ** ** If you do not agree with these terms delete this program now. ** ** Have a nice day. ** ** ** ***************************************************************************** ***************************************************************************** ************************************************************Cheese*25/04/98** *****************************************************************************