Zelda 2 Overworld Editor Version 0.8 Jump in a hole in the palace if you ask for roms. Files Included: z2edit.txt This File z2edit.exe The Program z2edit.bas QB45/QBASIC Source z2tiles.z2 Map tile graphics What's new: v0.8: Inital Release, based on townedit. Command line parameters: Z2NEDIT [filename] If you do not specify a filename, the program will ask for one. The default filename is "Zelda2ED.NES" To edit the disk system version, type 'FDS' as the filename. The file, "Z2Edit.z2" needs to be in the same directory as the program and rom. Remember to make backup copies of your original file, you may need them. Keys: (Regular editor) Arrows: Move cursor ESC: Quit program without saving +/-: Change length of selected block [/]: Change Terrain of selected block B: Swap the block with the next S: Save changes L: Load file Page Up/Page Down: Select a different map E: Enter SUPER Editor N: Run NESticle. (runs FWNES for FDS version) P: Toggle terrain cheat Keys: (SUPER editor) Arrows: Move cursor ESC: Back to regular editor Enter: Sets the selected tile to the one under cursor Space: Draws a tile +/-: Change tile to draw with S: Save the current row and move the cursor down 1 row R: Reloads the selected row TAB: Toggle DrawMode, automaticly draws with cursor movement Note: If the two numbers on the masses counter don't match, the selected row will not be saved, and the program will beep. FAQ: Q: When will you add GAMExxx? A: As soon as I manage to successfully glitch the maps. Q: Why is this program slow? A: It's written in QBASIC. QBASIC is slow. Notes: At this time, enterances can't be modified, towns and caves can't be moved. (although they can be blocked out) Consecutive boulders in a row can't be phased with the hammer. The river devil only reacts to music in East Hyrule. Although Maze Island is part of death mountain, Maze Island and Death mountain maps are two seperate maps in the NES version. (but not in the FDS version) The 6th palace only appears when a single desert tile block appears in the correct location. Do NOT exceed or miss the 64 tile width per row, or else the game gets out of sync. Do NOT set the file property of the rom to read only or else the editor will quit when saving files. Tips: To add masses in the supereditor when the total is too low, add filler tiles, and use the normal editor to change the terrain. To subtract masses when the total is too high, make less masses by eliminating redundant tiles, changing mass lengths to <17, etc... It takes a little practice to use the supereditor, but it's more convinient than the normal editor. Special thanks to all the other level editing tool authors. Feel free to send me any IPS patches. They will be posted with your consent, and you will be given credit. If this program doesn't work for you, try running the source with Qbasic 1.1+ The official Homepage is currently at: http://sgc.emu2k.com/dwedit/dwedit.html Any questions, comments, maps, info, or bug reports should be sent to: dwedit@hotmail.com You will be given credit for any information I use. This was programed in QuickBasic 4.5/QBASIC Source code is included. You may use this as a base, but don't just try to pass this off as your own .-)